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They celebrate when a new tree sprouts, and when a sapling first buds, or a young tree first flowers or fruits, and they memorialize when an elder tree dies and falls, thanking it for returning its energy to the soil and community.Ībility Score Increase. As such, their cultural practices largely revolve around the trees – their growth, their changing leaves, their flowering, and so on. Cultural Traitsĭryad communities are usually situated among the trees in which those of dryad ancestry grew to maturity. You can communicate simple ideas to beasts and plants as if they shared a language, though you cannot understand them. Dryads still know the secret language of the natural world, though they can no longer hear it whispered back to them. You can use this score to determine your AC if worn armor would leave you with a lower score. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. Dryads are made of living wood, with skin of smooth bark. You have advantage on all Stealth rolls made while in forests, swamps, jungles, and similar environments where trees grow.
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Your tree-like appearance allows you to blend into natural environments. Dryads are roughly human in size and weight. Once they have, however, they can live for a thousand years. Dryads grow slowly, taking nearly 100 years to reach maturity. Your dryad character has several distinctive traits gained from your arboreal fey ancestry.Īge. Occasionally, such beings wander from their groves, perhaps because another dryad has emerged to protect the grove.ĭryads have the form of a young human or elf, but their hair looks like green, red, or golden leaves and their smooth skin resembles green, golden, or brown bark.
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Once a tree has grown in a sacred grove for a century or more, a dryad may emerge, fully formed, to serve as the grove’s protector and friend.
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Dryads are magical, fey creatures who embody the spirit of a tree.
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